If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you click it the Standard Orientation Protocol will say: Head through the door and you will soon see a radio. Glenn Pierce's broken message from the end of Chapter 5. Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Approaching the pawn will cause it to move. You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. Turn the IDEA power generator on and head back down the hallway you came from. The secret ending is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version. Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. Information on these hidden sections may ruin the fun if you have never played the game. The section or article below may contain spoiler content. Intentionally.Warning: You have deviated from the Orientation Pathway. Improved art and lighting in following puzzle rooms: Buttons and Cubes, Ledge, Climb, Duck Chaos, Grab Lots of Objects, Lobby.Reliability fix for the Portal-To-First-Place powerup.Clearer visual treatment for objects you cannot grab.If you ever get stuck, you can also get un-stuck, too. Reset To Checkpoint button in Pause Screen.Lobby will auto-launch the game when it has enough players and is public.Automatic will choose the best region for your current connection. Region selector - Play with your international friends, at long last! Change your region in the top-left of the Multiplayer screen, allowing you to join games in other regions.Cleaned and tidied away the holiday decorations in multiplayer lobbyĪs mentioned above, we'll also be online, playing the battle royale multiplayer mode a bunch this week.Fixed missing colliders in multiplayer lobby.Fixed some minor geometry and reflection probe issues in multiplayer lobby.Adjusted multiplayer battle royale auto-timer.Fixed Steam Deck language rendering issue. Fixed a Steam Deck issue for joining multiplayer with a private room code.Fixed multiplayer co-op issue where the host has no unlocked levels.Upgrade multiplayer selection screen to look better and be more readable.Fixed menu items being clicked during photosensitivity warning screen.Main screen and pause menu UI now scale better when using alternative screen dimensions.As you can see, most of it is for multiplayer. There's now a helpful timer, as well as a fancy new alarm clock by the starting bell (you know, the bell that lets the host start the game) that will let you add some extra time to the countdown, in case you are waiting for a few extra people to join. Previously, it wasn't necessarily clear when a round would be beginning. Big 50% off sale! We are pushing an update to improve the flow of multiplayer games, particularly the lobbies.
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